![]() So what happens during the day and night cycles? When it becomes day, all Nightbound permanents transform into their Daybound sides. On the other hand, night becomes day, if a player casts at least two spells during their own turn. The more common way would be to cast Unnatural Moonrise) Day & Night ChangingĪfterwards, the day becomes night, if a player doesn’t cast a spell during their own turn. (In some rare cases a permanent with Nightbound can enter the battlefield first, and it becomes night, but that probably won’t happen in your draft game. Cards that specifically state so ( Obsessive Astronomer).There are two main types of cards that can start tracking day and night, when they enter the battlefield: When a game starts, it’s neither day nor night. Start of the Dayĭay and night are designations that a game of Magic can have. This is the most complex of Midnight Hunt mechanics, so bear (or should I say wolf) with me for a second. But more about that in the Archetypes section. Naturally, White-Blue has a disturb theme. All of them are in White and Blue, except Covert Cutpurse, which is Black. Once again, an easy two-for-one.Īgain, disturb creatures promote self milling, as it doesn’t matter how the creature got into your graveyard. The usual play pattern would be that you play Mourning Patrol for three mana, it dies at one point, and then you play four mana to get a 2/1 vigilant flyer from your graveyard. They come into play transformed.Īll disturb creatures are flying Spirits on the other side, and have a clause that they have to be exiled, if they’d be put into a graveyard. In short, creatures with disturb can be cast from the graveyard for their disturb cost. ![]() Disturbĭisturb plays somewhat similarly to flashback, but can only appear on creatures. That color pair also has a flashback theme, as you’ll see in the Archetypes section. They are present in all colors, but most of them are in Blue and Green. (Milling is putting cards from a library into the graveyard.) Of course, cards that exile cards from graveyards also become better, as you can get rid of your opponent’s stuff with flashback. The more such cards you have in your deck, the better cards that mill you become. If the card with flashback is in your graveyard for whatever reason, you can flash it back. You can discard Rise of the Ants, or you can mill it from the top of your library. You don’t have to first cast the card from your hand. Afterwards, you can cast it from your graveyard for eight mana, and you get two tokens and two life again. You can cast Rise of the Ants for six mana from your hand. When you do so, you have to exile it afterwards. If a card has flashback, you can cast it from your graveyard for its flashback cost. Flashbackįlashback is a keyword ability that can appear on instants or sorceries. While not all of these are technically mechanics, it’s important that you have at least a basic understanding of them, so you won’t make unnecessary mistakes. There are multiple things going on with Midnight Hunt mechanics. Black-Green: Creatures Dying / Midrange.So we’ve updated the article with everything we’ve learned in our numerous Midnight Hunt drafts. UPDATE: This set is returning to Arena as a Quick Draft format for two weeks, between September, 30th and October 14th, 2022. We also rank colors in archetypes in the Power Rankings section.įinally, we’ll wrap up with some additional tips, which will hopefully come in handy.Īs you can see, there’s a lot to talk about, so let’s get started by exploring the mechanics of Innistrad, the plane of Zombies, Vampires, Werewolves and other horrors. In this section, we also take a look at some uncommons that preform specifically well in certain types of decks. Then we will move to the archetypes, which you’ll encounter in the draft. We’ll continue with the best commons for each color. As usual, we’ll start with mechanics, and explore how they affect the format. We’ll explore various big picture stuff about Midnight Hunt Draft format. You’ll surely enjoy the draft even more, if you’ll win a lot, and that’s what we’ll try to help you with. Welcome to the Midnight Hunt Draft Guide! Innistrad always had enjoyable draft formats, and this one is no different, although archetypes could be a bit more balanced.
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