![]() If successfully disintegrated or otherwise destroyed, the forcecage reforms 10 minutes later. The tower is enclosed in a permanent forcecage (caster level 23), with a gap of 10 feet between the cage and the tower proper. No one is thought to have entered it since Ahghairon's death, thanks to a series of wards erected through the cooperative effort of Ahghairon's apprentices (a mythal created with epic spellcasting), although in truth Lhoril Delhiirnyn stole the dragonstaff of Ahghairon before the wards were laid. It is always quiet, never visibly changed hy the passage of years nor disturbed by passersby. By the Year of the Rings Royal (952 DR), Ahghairon was the official advisor to the War Lords of Waterdeep, and his history is thereafter wholly intertwined with that of the City of Splendors.Īhghairon's Tower (C79) rises as a slim stone pinnacle with few windows and a conical roof four stories above the street. He had returned to Waterdeep and built his tower by the Year of the Blazing Call (947 DR), for that is where Magister Taline Telgara, "The Flame of the North", found him after receiving visions from Mystra. Soon thereafter, Ahghairon left the city to learn more about Toril, but little is known of his-travels. In the Year of Sudden Sorrows (941 DR), Ahghairon single-handedly destroyed a pair of young green dragons intent on attacking Silverymoon. He was taken in and taught by numerous tutors. Ahghairon's Towerīorn in the Year of Great Riches (920 DR), Ahghairon of Waterdeep arrived in Silverymoon in the Year of the Red Rain (927 DR), yearning to learn magic. In addition, a wide variety of smaller sites might challenge the intrepid explorer, including dark, haunted alleys, various crypts in the City of the Dead, the treasure vaults of Waterdeep's merchant elite, and the towers of city-dwelling wizards. The City of Splendors contains quite a few dungeons, including the Citadel of the Bloody Hand, the Dungeon of the Crypt, the sewers that run beneath the entire city, the aquatic chasm known as Umberlee's Cache, and the granddaddy of them all, the playground of the Mad Mage Halaster, the vast Undermountain. Dungeons of WaterdeepDungeons of WaterdeepĪlthough many young Waterdhavians believe one must brave the wilds of the Savage Frontier or the depths of Undermountain when seeking monster-infested ruins, in truth plenty of dangerous locales can be found much closer to home.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |